![]() ![]() Considering that it would take way longer to travel on foot, you get something new to help you travel across it faster, the buggy. ![]() Anyway, zombies are still roaming around The Countryside, with some areas having groups of zombies hanging out. There is a small area with densely packed buildings that brings in that parkour action, but that place is really filled with zombies due to four annoying Screamer zombies. Where you were in areas where buildings populated the lands and cars abandoned so you can parkour around to easily avoid most of the zombies that settled in Harran you are now in a space empty of those buildings and the safe places where people gather are farms or buildings. For one, The Countryside is a vast and open space. With a whole new area to explore, and a new group of people to interact with, brings in some new changes. I do feel this is also due to The Countryside being shaped like a “C” so you often do have to go all the way around as opposed to in The Slums and Old Town where there were really only a couple situations where you couldn’t make a straight shot to where you needed to go. I’m not saying the side quests are bad, as they’re still good and interesting and even our favorite twins pop up again, ot that I didn’t like how you had to gain their trust, but a lot of them are often placed on the other side of the map and I did get a bit annoyed having to turn right back around when I was given the next quest in the questline. I had to complete all but five side quests before the main quest finally progressed. Though, the side quests are really more like required quests as it does feel they are a more effective way to raise your rank and even then, I found the main story quest not progressing despite being on the highest rank, Disciple, for a while. ![]() You do get a way to track your ranking with them, and this can be raised by turning in D.R.O.P.S., helping survivors out, doing side quests. You’ll basically need to raise your trust with The Children of the Sun so The Mother’s acolytes, The Faceless will start speaking with you and hopefully take you to The Mother. So get out there and help these people out. Of course, getting to the point where you can talk to her isn’t going to be easy. The cult, dubbed as The Children of the Sun due to their masks shaped as the sun, and The Mother is the leader and is the one that holds the secret of the immunity you’re seeking. After you gain a bit of trust with the survivors here, you learn that they are basically in a cult (or at least cult-adjacent). While communications between The Slums and The Countryside is spotty at best, Crane does come across a farm that was luckily not that far away from where Crane entered from. Luckily, the mystery man had a map with him, which does help verify what he’s trying to say.Ĭrane, being the go-to man, is sent out to investigate and he succeeds at not only getting out but also that there were people out here in what the game calls The Countryside. If it’s not, it’s best knowing than constantly thinking “what if”, but it’ll be great if it was true. However, in turns out that Antizin is running low (burning a whole bunch on the first few days in Harran must really haunt Crane now) and Lena wants to see if this is true. Also some rambles about someone called The Mother and that everyone needs to stay area from the area he came from. Even when they get bit, they wouldn’t turn despite not taking any Antizin. Soon after the ending of the main game, some runners found and brought in a severely injured and delirious man that was talking about a group of people that were immune to the Harran Virus. And of course, it’s time to get into Dying Light’s story DLC, The Following. ![]()
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